Games-based learning Projects

Army Game Project
The U.S. Army recently provided the NPSNET Research Group with multiyear, multimillion-dollar support to build training and evaluation systems atop video game technology. The Army Game Project will have two intertwined game titles (one 3-D, one 2-D) that will share art resources and allow character migration. It says the scope and distribution model for this project will turn the game publishing industry on its ear. Michael V. Capps, Ph.D., is producer and designer of the project. See his Web page here:

Computer Games in Education
The Computer Games in Education (CGE) project is part of Becta's Curriculum Software Initiative. The purpose of the CGE Project is to investigate aspects of computer games which might support teaching and learning in schools.

Play2Win
An international research programme focusing on the application of computer games methodologies to solving some of the fundamental learning challenges faced by businesses and individuals. The project will draw upon global perspectives of the potential for successful deployment of games, in particular computer games, in addressing challenging learning contexts - dealing with risk, learning in fast changing environments, learning amongst teams and learning through simulation.

The Education Arcade
represents a consortium of international game designers, publishers, scholars, educators, and policy makers who are exploring the new frontiers of educational media that have been opened by computer and video games.

SIG-GLUE
Special Interest Group for the Game-based Learning inUniversities and lifElong Learning. SIG-Glue is funded by the European Commission initiative eLearning. It aims to achieve 'more and better use of better games' by convincing non-users of games of their educational value, encouraging and supporting games developers in the creation of better educational games and making educators aware of how to use games more effectively in education. SIG-GLUE will do this by stimulating an active community of developers and users of games based learning and promoting international and multinational collaboration and communication about games based learning

Using a Simulation Game to aid in the understanding of Number
This project was originally formulated as being aimed at pupils who were within the upper end of Key Stage 2 and more able at Mathematics as many pupils who fit this category need extension activities as they progress quickly through programmes set for them. Activities centred on building a small city in the games, predicting the effects of actions and exploring the effects of altering variables in the game. As well as presenting an attractive graphical environment for children to explore, Sim City also provides access to data about each city via graphs and charts.

Please do let us know if you know of any projects that should be included here. Email pjb@pjb.co.uk

Resources

Home                        Games-based learning

Last updated 28 June 2007