Games-based learning
Projects
Army
Game Project The U.S. Army recently provided the NPSNET Research Group with
multiyear, multimillion-dollar support to build training and evaluation
systems atop video game technology. The Army Game Project will have two
intertwined game titles (one 3-D, one 2-D) that will share art resources
and allow character migration. It says the scope and distribution model
for this project will turn the game publishing industry on its ear.
Michael V. Capps, Ph.D., is producer and designer of the project. See
his Web page
here:
Computer Games in Education The Computer Games in Education (CGE) project is part of Becta's Curriculum
Software Initiative. The purpose of the CGE Project is to investigate
aspects of computer games which might support teaching and learning in
schools.
Play2Win
An international research programme focusing on the application of
computer games methodologies to solving some of the fundamental learning
challenges faced by businesses and individuals. The project will draw upon
global perspectives of the potential for successful deployment of games, in
particular computer games, in addressing challenging learning contexts -
dealing with risk, learning in fast changing environments, learning amongst
teams and learning through simulation.
The Education Arcade
represents a consortium of international game designers, publishers,
scholars, educators, and policy makers who are exploring the new frontiers
of educational media that have been opened by computer and video games.
SIG-GLUE
Special Interest Group for the Game-based Learning
inUniversities and lifElong Learning. SIG-Glue is funded by the European
Commission initiative eLearning. It aims to achieve 'more and better use of
better games' by convincing non-users of games of their educational value,
encouraging and supporting games developers in the creation of better
educational games and making educators aware of how to use games more
effectively in education. SIG-GLUE will do this by stimulating an active
community of developers and users of games based learning and promoting
international and multinational collaboration and communication about games
based learning
Using a Simulation Game to aid in the understanding of Number
This project was originally formulated as
being aimed at pupils who were within the upper end of Key Stage 2
and more able at Mathematics as many pupils who fit this category
need extension activities as they progress quickly through
programmes set for them. Activities centred on building a
small city in the games, predicting the effects of actions and
exploring the effects of altering variables in the game. As well as
presenting an attractive graphical environment for children to
explore, Sim City also provides access to data about each city via
graphs and charts.
Please do let us know if
you know of any projects that should be included here. Email
pjb@pjb.co.uk


Last
updated 28 June 2007 |