Games-based learning
Studies, Reports and Papers
Video Games
& Online Learning: The Future of Teacher Education
By Professor Rod Riegle, College of Education, Illinois State
University, USA 8 February 2004
Literature Review in Games and Learning
John Kirriemuir, Ceangal and Angela McFarlane, Graduate
School of Education, University of Bristol
January 2004
Evaluating learndirect games for learners with Skills for life needs By Maria Kambouri, Gareth Schott, Siobhan Thomas, Victoria Pavlou and
Harvey Mellar, Institute of Education, University of London, June 2003
TEEM Research into Games in Education
By Professor Angela McFarlane, Anne
Sparrowhawk, Ysanne Heald
Opportunities for
Collaboration Between Defense and Entertainment Research Communities
from the Committee on Modeling and Simulation In this 1996 paper, a subcommittee of the National Research Council
documented the key barriers to greater collaboration between game
developers and designers.
Video
Games in Education
By
Kurt Squire, Comparative Media Studies Department,
Massachusetts Institute of Technology, USA
Games at School
By Chris Lloyd, CEO
of Immersive Education
Championship Manager – evaluation report
This evaluation report details how the football management game,
Championship Manager 2000/1, was used to support an ICT Key Stage 3
(11-14 yrs) programme of study, ‘Finding Things Out’. The game was
used to support pupils’ development of database enquiry skills. The
teacher designed specific scenarios where, for example, pupils
played out the role of football club scouts tasked with finding
suitable players according to criteria from the game’s database.
Overview of the use of The Sims
In this evaluation, The Sims was used with Key Stage 3 and 4 (11-16
yrs old) pupils (mainly boys) in a special school for children with
emotional and behavioural difficulties. The game was primarily
intended to support elements of the ICT curriculum; however, it also
provided a platform for collaborative work and positive discussions
about relationships.
The relevance of gaming and gaming consoles to the Higher and
Further Education learning experience,
JISC Techwatch report, March 2002.
Please do let us know if
you know of any papers that should be included here. Email
pjb@pjb.co.uk


Last
updated 28 June 2007 |