Games - Other Resources

American Society for Training & Development
A leading association of workplace learning and performance professionals, ASTD's 70,000 members come from more than 100 countries and 15,000 organizations.

Computer-Based War Gaming
A listing and links to reviews of computer games currently being evaluated by TECOM Technology Division of the United States Marine Corps.

Gamasutra
This is where experts from companies like Electronic Arts, Nintendo, and Valve gather to feed their minds with fresh content updated daily, discuss new gaming methods and technologies, and brainstorm via threaded discussion groups. Since 1997, Gamasutra has been the premier Web portal for game developers. Gamasutra has game designers, programmers, digital artists, animators, producers, audio engineers, and management and marketing specialists as signed members.

International Game Developers Association
The IGDA is the independent, non-profit professional association for developers of interactive entertainment. The mission of the group is to build a community of game developers that leverages the expertise of its members for the betterment of the industry and the development of the art form.

Learning Circuits
This is a resource for news and in-depth articles submitted from numerous sources - from professors to business leaders - in conjunction with the American Society for Training & Development (http://www.astd.org/), a leading association of workplace learning and performance.

Training Supersite
This is a massive site comprising a training mall, publications center, research, and links to many U.S.-based training sites.

Digital Games for Online Learning (WebCT)

DigiPen
In January 1998, building on the success of the Vancouver campus, DigiPen opened the DigiPen Institute of Technology in Redmond, Washington. It is the first school in the world to offer degree-granting programs for video game programming. Claude Comair established DigiPen in 1988. In 1994, after several years of teaching 3-D computer animation production, the DigiPen Applied Computer Graphics School officially accepted its first class of video game programming students. The two-year video game programming diploma course was the first of its kind in North America. Offered in co-operation with Nintendo of America, this program was created to address the need of the industry to have a formal source of qualified personnel. The following year, DigiPen implemented a revised two-year 3-D computer animation diploma, from which students' work continues to receive awards by many international film festivals as well as industry organizations.

Institute for Creative Technologies
In 1999 the U.S. Army awarded a five-year contract to the University of Southern California to create the Institute for Creative Technologies (ICT) and establish a unique partnership to develop advanced modeling and simulation technologies to better train soldiers for future peacekeeping missions. The ICT's mandate is to enlist the resources and talents of the entertainment and game-development industries and work collaboratively with computer scientists to advance the state of immersive training simulations. The ICT works with the entertainment industry, game developers, and the computer science community as well as several of USC's schools, including the School of Cinema-TV and its Entertainment Technology Center, the School of Engineering and its Information Sciences Institute (ISI) and Integrated Media Systems Center (IMSC), and the Annenberg School of Communication.

Please do let us know if you know of any resources that should be included here. Email pjb@pjb.co.uk

Resources

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Last updated 18 May 2004