Society for Training & Development
A leading association of workplace learning and performance
professionals, ASTD's 70,000 members come from more than 100 countries
and 15,000 organizations.
A listing and links to reviews of computer games currently being
evaluated by TECOM Technology Division of the United States Marine
This is where experts from companies like Electronic Arts, Nintendo, and
Valve gather to feed their minds with fresh content updated daily,
discuss new gaming methods and technologies, and brainstorm via threaded
discussion groups. Since 1997, Gamasutra has been the premier Web portal
for game developers. Gamasutra has game designers, programmers, digital
artists, animators, producers, audio engineers, and management and
marketing specialists as signed members.
International Game Developers Association
The IGDA is the independent, non-profit professional association for
developers of interactive entertainment. The mission of the group is to
build a community of game developers that leverages the expertise of its
members for the betterment of the industry and the development of the
This is a resource for news and in-depth articles submitted from
numerous sources - from professors to business leaders - in conjunction
with the American Society for Training & Development (http://www.astd.org/),
a leading association of workplace learning and performance.
This is a massive site comprising a training mall, publications center,
research, and links to many U.S.-based training sites.
Digital Games for Online Learning (WebCT)
In January 1998, building on the success of the Vancouver campus,
DigiPen opened the DigiPen Institute of Technology in Redmond,
Washington. It is the first school in the world to offer degree-granting
programs for video game programming. Claude Comair established DigiPen
in 1988. In 1994, after several years of teaching 3-D computer animation
production, the DigiPen Applied Computer Graphics School officially
accepted its first class of video game programming students. The
two-year video game programming diploma course was the first of its kind
in North America. Offered in co-operation with Nintendo of America, this
program was created to address the need of the industry to have a formal
source of qualified personnel. The following year, DigiPen implemented a
revised two-year 3-D computer animation diploma, from which students'
work continues to receive awards by many international film festivals as
well as industry organizations.
Institute for Creative Technologies
In 1999 the U.S. Army awarded a five-year contract to the University of
Southern California to create the Institute for Creative Technologies (ICT)
and establish a unique partnership to develop advanced modeling and
simulation technologies to better train soldiers for future peacekeeping
missions. The ICT's mandate is to enlist the resources and talents of
the entertainment and game-development industries and work
collaboratively with computer scientists to advance the state of
immersive training simulations. The ICT works with the entertainment
industry, game developers, and the computer science community as well as
several of USC's schools, including the School of Cinema-TV and its
Entertainment Technology Center, the School of Engineering and its
Information Sciences Institute (ISI) and Integrated Media Systems Center
(IMSC), and the Annenberg School of Communication.
Please do let us know if
you know of any resources that should be included here. Email
updated 18 May 2004