Lightspan Achieve Now
These curriculum resources can be used with Sony
PlayStation One games console.
Modern
Languages (UK
Channel 4)
Designed to complement two Channel 4 television programmes Chez Mimi
and Hennings Haus, learners can use the website to develop their French
or German. It is aimed at levels C and D of the Modern Languages 5-14
National (Scotland) Guidelines. Through a games based approach, we aimed
to produce a website to encourage an interest in modern languages, and
that was fun to use. Each site contains ten different games with three
levels of game play. Users gain tokens for successfully completing games
and enter their scores into a Top Ten Scoreboard. The website is not a
language course. An underlying design aspect of the site is that it
should raise questions about language thereby fostering an interest in
foreign language development. The games can be used individually or as a
class based activity to introduce/reinforce key areas of language.
The Discovery Game
A game based on Deus Ex to
motivate learners with literacy deficiencies to improve their literacy
and numeracy skills.
Angel Five
From Visual Purple
Angel Five, from Visual Purple, casts the user as the FBI agent in
charge of a city threatened by a terrorist attack. Familiarizing the
user with threat assessment tactics related to domestic terrorism, Angel
Five provides an overview of the challenges encountered during such a
crisis.
Joint Force Employment
Released in May 2000, Joint Force Employment (JFE) is a multimedia
CD-ROM designed exclusively for today's U.S. military to convey the
concept that "Joint Warfare is Team Warfare." JFE represents a true
multimedia environment for joint doctrine education. Select from the
computer-assisted mode or player-controlled mode to create and control
large combinations of forces and compete against state-of-the-art
computer artificial intelligence. Adopt the role of Joint Force Command
and tackle 10 scenarios to hone your knowledge of doctrine. Adjust
friendly and enemy forces in four selectable scenarios to test varying
military possibilities.
Qin: Tomb of
the Middle Kingdom
From Learn Technologies Interactive
This game makes learning history into an exploration. The setting is the
still unopened 2,200-year-old tomb of the First Emperor of China. The
user explores a vast underground city inhabited only by the dead with
massive walls, gates, courtyards, arched bridges, painted palaces,
alcoves with art treasures, and rock-hewn corridors guarded by a
life-size army of clay figures. The user can consult the encyclopedia on
ancient China that explains each of the objects, with hot links to
related topics. There is also a translator for the written characters.
Navigation is easy and a locator map shows you where you have been and
what you have not yet seen.
The Logical Journey of the Zoombinis
From TERC
This bundle of 12 mathematics games teaches math concepts to children
eight and up. As they solve the puzzles to reach Zoombiniville, children
can develop skills in data analysis and sorting, hypotheses formation,
graphing, logical reasoning, statistical thinking, pattern recognition,
and set theory. The game is designed around an escape story - the
Zoombinis were a happy group of creatures (somewhat similar in
appearance to the old Mr. Potato Head), whose island is taken over by
the Bloats. The user's job is to help them in their escape.
Train Dispatcher
From Signal Computer Consultants
Train Dispatchers are the air traffic controllers of the railroads,
controlling movement of trains over large track territories. This game
simulates the gargantuan routing tasks a real-life dispatcher faces
daily. There are seven territories automatically installed with Train
Dispatcher 3 and more than 435 supplementary territories (215 are free)
currently available with each having its own unique set of problems.
With new territories being added periodically, the challenges continue
to mount.
SimHealth
The Markle Foundation worked with Maxis and Thinking Tools in 1993 to
produce SimHealth, a computer-based simulation of health care policy in
the United States. A national health care system is extremely complex
and balancing the needs of citizens, the medical community, and
insurance companies is no easy task. SimHealth gives the user a chance
to patch up the current U.S. system, or create a new and unique system.
After the user declares values (balancing Liberty against Quality and
Community against Efficiency) new policies are created and existing ones
changed. The player must come up with answers to complex questions such
as: How will medical costs be controlled? What benefits will be provided
as part of the standard coverage? From what sources will insurance
companies receive their funding? Segments of each community suffer or
flourish as a result of these decisions and you are judged on the basis
of whether the policy decisions made are in line with the personal
values you declared.
Storybook
web
Aimed at
levels A and B of the 5-14 National (Scotland) Guidelines,
this site was produced to help develop key skills in a
number of areas including numeracy, literacy and ICT for
young children. The site is based around six illustrated
storybooks by Scottish authors. Each story has a game with
two levels of game play, a word-bank (gap fill)activity
again with two levels and video clips of the author
answering questions about writing. A games based approach
allowed concepts such as identifying in context two
dimensional and three dimensional shapes to be tackled in a
simple games based activity. Context to help develop
cognitive skills is provided in a child friendly
environment. All the games featured in the website are
downloadable.
Climate Change in Scotland
Aimed at young people aged 9 -14 years, this
website looks at climate change and its impact
on Scotland Designed to complement the
Environmental Studies 5-14 National (Scotland)
Guidelines, it can be used to develop education
for citizenship and core skills. Activities show
how everyday actions can make a difference to
our environment. A range of games encourage
users to consider methods of travel, energy
conservation and environmentally friendly
building. Users have the opportunity to build a
virtual eco-friendly house.The website not only
encourages users to think about using
alternative building materials (such as grass
for roofing) but it also can be used to develop
collaborative decision making processes. The
games section is complemented by a resource
section with background information on climate
change issues.
Design against crime
Petty crime is a problem for society and can
be a negative influence for groups such as young
offenders. In this project a game is developed,
which utilises the popularity of computer games
to capture the interest and imagination of young
offenders and possibly reintegrates them into
society.
Sim City 3000 – official teacher’s guide