An Intro
to Online Training Games
By James Kirk and Robert Belovics in Learning Circuits, April 2004
Teams rise to the design challenge
It took just three days in hothouse conditions for nine
teams of teachers, students and graduates to invent their own
computer games for schools. By Julie Nightingale, The Guardian 9
March 2004
Thoughts on learning in games and designing educational computer
games
By
Simon Egenfeldt-Nielsen, PhD student IT-University Copenhagen,
Denmark Co-founder Game-Research
What is the educational value of computer and video games?
Becta ICT advice
Process, Truth and Consequence; informal reflections on a year of
research into games, game communities and higher education
By
Michael Begg, presented at
“Digital Games in Learning”
in Edinburgh, 2004
Theoretical
Underpinnings to Games2train's Approach
by
Michal Spectre and Marc Prensky
Computer Games and Learning
Why do we think it's worth talking about computer games and learning in
the same breath? by Keri Facer, Head of Learning Research, NESTA
Futurelab
Accessing
games through sound, motion and emotion
by Ben Williamson, Learning Researcher, NESTA Futurelab
Hit for big game hunters
An article about Virtual reality teaching by using educational games by
Jerome Monahan 18 November 2003
Digital Game Based Learning & Simulations
By Paul Stacey, 5 September 2003
Business Simulation Executive Summary
From Knowledge Dynamics
Early adopters of Business Simulation are using it primarily to enable
strategic change. Business Simulation applications immerse the student
in a simulated environment where he or she can practice tasks to master
skills and gain understanding. Numerous studies have shown that the
learner will achieve higher degrees of retention and cognition than by
other methods of instruction.
Game-Based E-Learning Gets Real
From Learning Circuits
Trainers, facilitators, e-learning designers, and others engaged in
knowledge development could take a lesson from the computer games
industry. Gaming shows us that long, traditionally tedious, and
difficult tasks can be engaging and fun when they're part of a good
story.
True
Believers: Digital Game-Based Learning in the Military
From Learning Circuits
The military has embraced digital game-based learning with all the
fervor of true believers because it works for them. And those in charge
of training at the Pentagon are a very sharp group. They have seen and
evaluated everything.
Games e-learners play
From Fasttrak Consulting
In this article, Clive Shepherd argues the case for simulations and
games as engaging, life-like and highly interactive learning activities
capable of providing the foundation for second-generation e-learning
products that really deliver on the hype.
Theoretical
Underpinnings of games2train's Philosophy
From Games2Train
This article discusses the academic and theoretical underpinnings of the
approaches used by games2train.com. The company marries computer games
and educational content into a new "Nintendo Generation" approach to
learning. Games2train.com designs business training solutions in the
form of computer and Web-based business training games and game
templates. The underlying principle is that students learn better when
they are having fun and are engaged in the learning process.
Games and Simulations in Workplace e-Learning Thesis
From Norwegian University of Science and Technology
The Internet is becoming natural and necessary for corporations as an
efficient way of communicating with a geographically dispersed
workforce. E-learning will reduce travel expenses and the time needed to
roll out training programs. However, content is often text-heavy with
weak interactivity and many users find e-learning boring. This thesis is
written based on a hypothesis that the use of games and simulations is
one way of making e-learning engaging.
Computer Games as a Learning Resource
From University of Natal biology Department The goals of this project
were to: determine the types of games enjoyed by first- and second-year
biology students; evaluate student opinions regarding computer games;
develop a game based on criteria identified by students; and assess the
role that such a game could play in teaching undergraduate students.
This paper is an overview of this project.
Digital Game-Based Learning Transforms Military Training
From e-learning Magazine
In this interview, Marc Prensky, the founder, president and chief
creative officer of games2train.com and Corporate Gameware LLC, spoke
about digital game-based learning and its role in the military.
Marines
Learn at the Speed of Doom
From Learning Circuits
In addition to allowing its officers and enlisted to play certain
military-related commercial computer games on base computers, the
Marines have also been busy creating some training games of their own.
Using a version of the commercial game DOOM, adapted with the help of
Lieutenant Scott Barnett, Marine fire teams have been training at
computer labs in Virginia, Georgia, and North Carolina, learning
battlefield tactics and decision-making.
Video Gaming, Education and Digital Learning Technologies
By John Kirriemuir, D-Lib Magazine, February 2002
True
Believers: Digital Game-Based Learning in the Military
By
Marc Prensky, in
Learning Circuits, February 2001