
Modding and Games-based learning
Video game companies are
actively encouraging a form of hacking called "modding" (for modifying), in
which gamers change parts or all of a game by altering its code, sometimes
with tools supplied by the game's developer. We have started to explore the
potential of "modding" in games-based learning.
Clearly, for many years teachers
have been "modding" paper-based and online learning resources for many
years. But, what impact could this
phenomena
have on learners as a means of engaging them in learning and enabling them
to take control?
This resource area aims to
collect together articles and examples of "modding" from the games industry
and any examples from the games-based learning world.
Please do let us know if you are
interested or involved in such developments. Contact Peter Bates
pjb@pjb.co.uk
Articles
Modding Your Juice
by: Daniel "monk" Pelfrey, digital entertainment news, 7 May 2004
Video game companies encourage 'modders'
By Paul "The Game Master" Hyman, The Hollywood Reporter.Com, 9 April 2004
Games Made for Remaking
By Michel Marriott,
The New York Times, 4 December 2003
By Jesse Petrilla, techtv,
30 July 2003
The Shape of Mods to Come
By Tom Chick, Gamespy.com, 3 December
2002
Modding Web Sites
The Hive
Modding
Survey
Scenario Design Library: Modding
Sovereign Modding Empire - Superior Mini Games
Rise of Nations Heaven: Modding Library
Modding The Xbox
Into The Ultimate Multimedia Center
